Rigging The Robot

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Rigging The Robot •

Rigging the robot

Starting with a commercially purchased robot model from TurboSquid that included some existing rigging, I brought the asset into Cinema 4D and developed a custom IK control setup for the legs, arms, body, and fingers.

I then manually keyframed the robot in Cinema 4D, using the IK controls to create deliberate mechanical movement while maintaining precise control over the character's performance. The final animation was lit and rendered using Redshift.

ROLE 3D Artist / Character Rigging & Animation
TOOLS Cinema 4D, Redshift
FOCUS IK Rigging, Controller Setup, Manual Keyframe Animation

A humanoid robot with exposed internal circuitry holding its head with both hands, set against a black background with horizontal motion blur lines.

Rigging the robot

A 3D character model of a humanoid robot in a character creation software interface, with pose controls and technical details visible.

Cinema4D Character Rig - Reference Pose.

3D modeling software interface displaying a humanoid robot model with various controls, layers, and components visible.

Manually creating IK controllers.

Robot animation process

Preview of the Final Animation
“A preview of the full animation currently in development, bringing together the robot performance, factory environment, lighting, and real-time Unreal Engine workflow.”